#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
Choc Chip Banana Bread ✨🍌🤎
Ingredients:
* 3 large ripe bananas (360–380 g)
* 130 g unsalted butter (will reduce to \~115 g once browned)
* 180 g dark brown sugar (+ 1–2 tbsp for topping)
* 2 large eggs
* 250 g plain flour
* 1 tsp baking soda
* ½ tsp salt
* ½ tsp cinnamon
* 70–100 g dark chocolate, chopped
* Optional: chopped nuts
#dinner
@dishes
My Kind of Girl Dinner 😮💨🍚🥒
Ingredients:
For the salmon:
* 2 salmon fillets (skin removed, cut into cubes)
* 2 tbsp soy sauce
* 1 tbsp oyster sauce
* 1 tsp brown sugar
* 2 tsp minced garlic
* 1 tbsp sriracha
* ¼ tsp chili flakes
For the rice & toppings:
* 100 g sushi rice (cooked)
* 1 tsp apple cider vinegar
* ½ tsp salt
* ½ tsp sugar
* Pinch of chili flakes
* ¼ cucumber, thinly sliced
* ¼ small onion, thinly sliced
* Handful of edamame (cooked)
* Black & white sesame seeds, for topping
#dinner
@dishes