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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@revheadcrypto · Post #630 · 11/09/2024, 10:04 AM

🚗💨Introducing the Doughboy: A Mind-Blowing Restomod with 2838 HP!💥 At the SEMA Show, we unveiled a beast that redefines power and performance! 🔥 This incredible V8 engine boasts a staggering 8.8 liters of displacement and is equipped with dual turbochargers, pushing the limits of automotive engineering. 💪✨ 🔧 With the engine strategically shifted 40 cm back towards the center of the wheelbase, every detail has been meticulously crafted from scratch, including the intake, exhaust, and cooling systems. 🛠️ 💎 Custom parts were expertly created using CNC machining and 3D printing technology, showcasing innovation at its finest. Get ready to experience the future of restomods! 🚀 #Doughboy#SEMA2023#Restomod#V8Power#Turbocharged#CarEnthusiast#AutomotiveInnovation#CustomCars#CNC#Auto