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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@truegames · Post #96 · 01/17/2025, 03:55 PM

🔥 The Second Semifinal: It will be difficult to choose 🔥 🐉 Haku: Can his wisdom (and maybe a good dentist) defeat "Toothless"? Or will he "Spirited away"? 🐲 Toothless: If he doesn’t bite Haku, his overwhelming cuteness might just win this battle. The final boss is waiting—a massive Smaug who fears hobbits and shiny gold rings. Who will take him on? Vote bellow! #DragonsCall#TrueLabGames

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@truegames · Post #120 · 01/31/2025, 03:08 PM

🔥1 week after Dragon's Call release and we got: 👾70,000players played 😮x1268max win In celebration of this we redesign game cover in different art styles🎨, try to guess what those styles are! #dragonscall#truelab#slots

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@truegames · Post #119 · 01/30/2025, 04:52 PM

Our new column - Panda news from Dragon's Call📰 Today we discuss Colombia's tax hike in gambling💔 What do you think of this format?🐼 #news#pandanews#slots#dragonscall