@bruce_underground · Post #304 · 04/25/2024, 04:21 PM
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Source channel @githubtrending · Post #14729 · May 21
#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq
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@bruce_underground · Post #304 · 04/25/2024, 04:21 PM
#EDC
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@YTTTTLL · Post #7576 · 02/01/2026, 06:49 AM
#柬埔寨电力局通知 从今天起至2025年8月10日,为配合道路扩建工程,电力局将对相关区域进行线路清理及设备更换作业,期间将暂停供电。 停电涉及区域有: 森速区、堆古区、铁桥头区、雷西郊区等。#EDC#电力局
@kuban_z · Post #10778 · 04/17/2026, 07:14 AM
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