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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Google Facts™ [ ️@googlefactss🌎]

@googlefactss · Post #40618 · 02/02/2026, 03:02 PM

The Great Wall of China is not a single wall but rather a series of fortifications built across northern China to protect against invasions and raids, mainly from nomadic groups. Construction started as early as the 7th century BC, with major building during the Ming Dynasty (14th–17th centuries). Stretching over 21,000 kilometers (about 13,000 miles), it’s one of the most iconic symbols of China’s history and engineering. 🏯🛡️ [Read more] @googlefactss #GreatWall#China#History#EngineeringMarvel