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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #15521 · 02/25/2026, 11:30 AM

#rust#ai_gateway#ai_gateway_support#envoy#envoyproxy#gateway#generative_ai#llm_gateway#llm_inference#llm_proxy#llm_routing#llmops#llms#openai#prompt#proxy#proxy_server#routing Plano is an AI-native proxy server that handles key tasks for agentic apps like routing between agents, smart LLM model selection, safety guardrails, and automatic traces for observability. Define agents in simple YAML, write basic HTTP code in any language, and start Plano to run multi-agent systems without custom plumbing or framework lock-in. You benefit by building and shipping reliable agents to production much faster, focusing on core logic while gaining safety, low latency, and easy scaling. https://github.com/katanemo/plano