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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #14743 · 05/23/2025, 02:00 PM

#javascript#ecmascript_proposals#es2015#es2019#es6#es7#esnext#javascript#js#polyfill#ponyfill#promise#proposal#proposals#shim#symbol#weakmap core-js is a modular JavaScript library that provides polyfills for modern ECMAScript features up to 2024, including promises, symbols, collections, iterators, typed arrays, and many web standards like URL and structuredClone. It lets you use new JavaScript features in older browsers by loading only the needed parts without polluting the global namespace. It integrates well with tools like Babel and swc for optimized polyfilling. This helps you write modern, compatible code that runs smoothly across different environments, improving development efficiency and user experience. You can customize polyfill usage and even build your own tailored version for your project. https://github.com/zloirock/core-js