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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Google Facts™ [ ️@googlefactss🌎]

@googlefactss · Post #40993 · 04/30/2026, 01:37 AM

Crickets can be used to estimate temperature using Dolbear’s Law. The snowy tree cricket is the best species for this method because its chirp rate closely matches temperature changes. 🦗 Count chirps in 14 seconds and add 40 to estimate the temperature in °F. Crickets chirp faster in warm weather and slower in cold because they are cold-blooded. 🌡️ To estimate temperature in °C, count chirps in 8 seconds and add 5. This method is fairly accurate between 5 and 30°C. 🌡️ To convert °F to °C, subtract 32 and multiply by 0.56. 🥵🥶🦗🌡️ [Read more] @googlefactss #Insects#ScienceFacts#Nature#DidYouKnow#celsius#Fahrenheit If you have ideas or feedback contact us: @Googlefactss_Feedback_bot