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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@JianjiaoPD · Post #9385 · 09/21/2025, 03:32 PM

👥FileSync | 开源跨设备文件传输工具,端到端加密更安心 当 网盘限制 和 隐私风险 让人头疼时,FileSync 给出了一个更优雅的答案。它基于 WebRTC 点对点传输,实现 多设备间实时文件分发,全程 端到端加密,不用担心中转服务器窥探数据,还能直接通过 二维码分享 来秒级传文件。 更赞的是,它提供了 简洁 Web 界面,无需客户端,Docker 一键部署就能跑起来,还支持 HTTPS 自动证书。完全 开源可自建,适合团队、开发者甚至家庭多设备之间快速安全传输文件,真正做到 轻量、隐私、安全、易用。 😎 小编有话说:再也不用把私人文件丢网盘里裸奔了,这才是真正的安全直传神器 🚀在线官网 · 👩‍💻GitHub 标签:#FileSync#文件传输#跨设备#开源工具#WebRTC#隐私保护 🗓@xiuerSearch 搜索历史资源 ✈️频道 | 💬群聊 | 📱中文包