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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #14992 · 07/23/2025, 01:00 PM

#go#aws#azure#cncf#cost#cost_optimization#finops#gcp#k8s#kubernetes#monitoring#opencost#prometheus OpenCost is a free, open-source tool that helps you see and understand the costs of running Kubernetes clusters and cloud services in real time. It breaks down costs by cluster, node, namespace, pod, and more, across multiple cloud providers like AWS, Azure, and GCP, and even supports on-premises setups. This lets you track where your money is going, spot expensive resources, and manage your cloud spending better. It integrates with Prometheus for metrics and offers a user-friendly web interface and APIs for easy cost monitoring and exporting. Using OpenCost helps you control and optimize your cloud and Kubernetes expenses efficiently[1][2][3][4]. https://github.com/opencost/opencost