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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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AI & Law

@ai_and_law · Post #408 · 10/01/2024, 07:04 AM

FTC Takes Action Against DoNotPay Over Misleading AI Lawyer Claims The Federal Trade Commission (FTC) has initiated action against DoNotPay, which claimed to offer "the world’s first robot lawyer." Despite bold promises to revolutionize legal services, DoNotPay failed to match the expertise of human lawyers. The FTC alleges that the company’s AI service could not generate valid legal documents or substitute for professional legal counsel, as claimed. The proposed settlement requires DoNotPay to pay $193,000 and prohibits misleading claims about AI capabilities without supporting evidence. This case serves as a reminder that AI-based services must be held to the same rigorous standards as professional industries. #AIRegulation#LegalTech#AIEthics#FTCRuling#ConsumerProtection