#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
⚡️ Advanced Camera Control is now available for #Gen3 Alpha Turbo. Choose both the direction and intensity of how you move through your scenes for even more intention in every shot
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⚡️ Camera controls have appeared in Runway #Gen3 alpha!
No official announcement yet, but it looks like they’re rolling it out gradually. 😍
Credits: Pierrick Chevallier
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"The Schnitzel Dilemma"
A short film about two colleagues planning their lunch date. Generated with runwayml #Gen3 new Act-One model 😍
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