#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
On the Morrigan
The Morrigan is the Celtic archetype of Maiden, Mother & Crone. She the goddess of faith and death.
After battle, she would fly over the bodies of the fallen in form of a raven and sing mystic runic songs. Brave soldiers would obtain a protection amulet from her.
As with many female deities like Cybele, Kali or Hathor, we must seek the origin of the Morrigan in remote antiquity, when there was a specific incident which defined the archetype of the beautiful woman with a magical or terrible aspect.
#goddess#celtic
@EuropeanTribalism
Эксперимент с расширением и многоуровневым апскейлом в Стабле из оригинальной пикчи из Далле-3
Считаю, что прошёл неплохо, оригинальная пнг аж 18.5 мегабайта)
By Voodoont
#voodoont
#арт#art#ai#girl#space#goddess#celestial#sun#solarpunk#upscale