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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #14862 · 06/24/2025, 01:00 PM

#typescript#codemirror#graphiql#graphql#lsp_mode#lsp_server#monaco_editor#vscode GraphiQL is a powerful, open-source GraphQL IDE that helps you write, test, and explore GraphQL queries easily in your browser or desktop. It offers features like syntax highlighting, live error checking, and schema exploration, making it simpler to work with GraphQL APIs. The project is part of a monorepo that includes tools for different editors like CodeMirror and Monaco, providing a consistent and extensible development experience. Using this monorepo setup improves collaboration, code sharing, and maintenance across related tools, saving you time and effort when building or extending GraphQL IDEs. This means you get a reliable, efficient environment to develop GraphQL applications faster and with fewer errors. https://github.com/graphql/graphiql