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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Libreware

@libreware · Post #1583 · 05/04/2026, 03:28 PM

FaceTime Without the Internet | Data Slayer FaceTiming without Apple... I tested whether consumer apps like FaceTime, Signal, WhatsApp, and Zoom work on an off-grid #HaLow#mesh#network with zero internet. The key discovery: FaceTime and Signal connect peer-to-peer if they can find each other on any local network — Apple's servers aren't in the loop. The climax was a two-car highway test where Emilia and I held a FaceTime call at 70 mph, bridged only by Haven nodes and sub-gigahertz antennas. The conclusion: the "loophole" isn't a hack — it's the original peer-to-peer design we forgot about once we handed the internet to five companies. #MeshNetwork#OffGrid#P2P