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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Host Testing and evaluation

@HostEvaluate · Post #832 · 09/26/2022, 04:48 AM

#AEZA#FI#HEL Host Provider: AEZA Location: Helsinki, Finnland (Hetzner) Specification: 1vCore(Ryzen 5950X) | 2GB RAM | 30G NVMe | Unmetered @ 1Gbps | €6.18 / Mo Looking Glass: lg.aeza.net 不贴购买地址了,有需要的话看上面的吧。性能很好,也是他家性能最好的机器了。就是每过半个小时会自动重启一次不知道为什么,而且 SSH Fingerprint 会变。移动回程 telia 绕美,联通 verizon 绕美,电信走 de-cix. 走的和 hetzner 公有云不太一样。 https://paste.red/p/830f0161bbcb

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