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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@djangoproject · Post #437 · 09/11/2017, 07:13 PM

https://httpie.org/ #HTTPie consists of a single http command designed for painless debugging and interaction with HTTP #servers, #RESTful#APIs, and web services: Sensible defaults Expressive and intuitive command syntax Colorized and formatted terminal output Built-in JSON support Persistent sessions Forms and file uploads HTTPS, proxies, and authentication support Support for arbitrary request data and headers Wget-like downloads Extensions Linux, Mac OSX, and Windows support And more…