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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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👀 Isiah Kiner-Falefa dice que los Blue Jays estaban "contentos" de enfrentarse a los Yankees en lugar de los Red Sox en la Serie Divisional de la Liga Americana porque eran un enfrentamiento "más fácil", escribe Tim Healey del Boston Globe. 🐦 Los Jays avanzaron después de ganar la serie contra los Yankees, 3 juegos a 1. Los Yankees en la temporada regular estaban empatados con Toronto con 94 victorias, pero los Blue Jays ganaron la división a través del desempate cara a cara. Los Red Sox, que ahora tienen a IKF en su equipo, terminaron en tercer lugar con 89 victorias. #️⃣#BlueJays#IKF 🗞 | t.me/MLB_Daily