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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Venezuelanalysis

@venanalysis · Post #1887 · 02/23/2025, 03:43 AM

📰 NEWS | Venezuela Denounces Guyana ‘False Narrative’ Over Clash in Disputed Essequibo Territory A reported firefight between Guyanese forces and an illegal mining group left several wounded on both sides. Caracas rejected what it referred to as "false narratives" from Georgetown in the context of the unsolved Essequibo territorial controversy. The 200-year-old border dispute is presently being evaluated by the International Court of Justice, although Venezuela has rejected the body's jurisdiction over the case. 🔗 Read the report: https://venezuelanalysis.com/news/venezuela-denounces-guyana-false-narrative-over-clash-in-disputed-essequibo-territory/ #Essequibo#Guyana#IllegalMining