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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@V1_BLOG · Post #2363 · 02/20/2021, 04:14 PM

测速机场: ImmTelecom 测速宽带: 北方移动700M 测速时间: 2.21 官网: https://immtel.com 清晰测速图: https://t.me/V1blog_g/57111 测速By-V1测速组 #ImmTelecom 新开的机场,面板用的与佩奇同款,但线路与佩奇无关,稳定性有待观察。 有需要可自行加入 @immtelecom@immtelecom_chat 频道群组 投稿(暂不接受)

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