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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Московская Шумовая Мануфактура (МШМ)

@moscownoisemanufactory · Post #447 · 02/20/2025, 08:24 PM

On all Platforms! Artist: Georgy Orlov-Davydovsky | Tala Nikitina Album: Детинец Track: Red liquid Released February 16, 2025 The album contains many lives and home things. The recordings were made in the House of the Architect, the Dom Cultural Center, Space 37A, the gallery "It's Not Here" and the "Marie Curie" studio. Recording by Orlov-Davydovsky Mixing by Orlov-Davydovsky Mastering by Nikolay Nebogatov G. Orlov-Davydosvky: synths, granular, vocal, radio, diy, sampling T. Nikitina: diy, synths, cassettes, looping, electro drums. Cover art & cover design by Tala Nikitina) #experimental#droneambient#concretemusic#beats#darkjazz#improvisation#noise#collage