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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #428 · 08/30/2017, 03:40 AM

How #Django knows to #UPDATE vs. #INSERT when you call #save (), #Django follows this algorithm: If the object’s primary key attribute is set to a value that evaluates to True (i.e., a value other than None or the empty string), Django executes an UPDATE. If the object’s primary key attribute is not set or if the UPDATE didn’t update anything, Django executes an INSERT.