#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
🪙EthGlobalNews | #BTC Corporate Holdings Update
📊 Michael Saylor’s MicroStrategy still tops the list with 640,808 BTC, yet its dominance has slipped to 60% as more companies join the treasury wave.
🟠企業持幣版圖持續擴張,越來越多上市公司將比特幣納入資產負債表,集中度正在下降。
⚡️ 機構化持幣結構轉向多元,顯示「企業級 FOMO」已開始蔓延。
#比特币#Institutions#Markets#Insight
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