#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
🛰️ Flags of the #Kaliningrad Region and the City of Zelenogradsk are back from #ISS🌍 to be later exhibited in #Kaliningrad Regional Museum of History and Arts.
📸 by the Museum
🚀🌍Le commandant de l'ISS et envoyé spécial de TASS à bord, Sergueï Koud-Svertchkov, a montré des images du vaisseau spatial Crew Dragon approchant de la station.
#iss#espace
LIVE: Farewells, hatch closing for Soyuz MS-18 crew on ISS
Farewells and hatch closing for the Soyuz MS-18 crew on the International Space Station.
#Reuters#Live#News#Space#ISS
➖@reutersworldchannel➖
🇷🇺🛰️ Le vaisseau cargo Progress MS‑32 s’est désamarré du module Zvezda du segment russe de la Station spatiale internationale (ISS) avant l’arrivée d’un nouveau cargo, montre la retransmission de Roscosmos.
#russie#vaisseau#iss