#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
# The standard string repr for dicts is hard to read:
»> my_mapping = {'a': 23, 'b': 42, 'c': 0xc0ffee}
»> my_mapping
{'b': 42, 'c': 12648430. 'a': 23} # 😞
# The "#json" module can do a much better job:
»> import json
»> print(json.dumps(my_mapping, indent=4, sort_keys=True))
{
"a": 23,
"b": 42,
"c": 12648430
}
# Note this only works with dicts containing
# primitive types (check out the "pprint" module):
»> json.dumps({all: 'yup'})
TypeError: keys must be a string
История(12м) как в Альфа-Банке сокращали размер JSON файла, который передается на устройство для работы SDUI. Решением стала шаблонизация для отказа от одинаковых блоков UI с разными данными
#оптимизация#json
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