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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@kejiqu · Post #4280 · 03/21/2026, 12:43 AM

哈勃太空望远镜意外捕捉彗星 C/2025 K1 (ATLAS) 瓦解过程 NASA 的哈勃太空望远镜意外观测到彗星 C/2025 K1 (ATLAS) 瓦解。该彗星在绕太阳运行并开始离开太阳系的过程中被观测到。哈勃太空望远镜在彗星 K1 距离太阳最近的一个月后,捕捉到了其解体的图像。Space.com 🏷#Hubble#Space#Telescope#C#K1#ATLAS#NASA 📢频道👥群组📝投稿