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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Host Testing and evaluation

@HostEvaluate · Post #797 · 07/18/2022, 10:55 AM

#Karabro#SE Host Provider: Karabro Location: Sweden Specification: 1vCore(E5 2690) | 2GB RAM | 20GB Disk | Unlimited @ 100Mbps | $4.77 / Mo BGP Session: Yes https://paste.red/p/17b0718fcfae 匿名投稿。这么拉稀的性能现在真的是不多见了。回程联通走 cogent, 电信 amsix, 移动 telia. 看速度还是不错的样子。有大流量需求的或许可以考虑下,据称流媒体解锁不错。

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