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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@googlefactss · Post #40365 · 12/19/2025, 09:21 PM

When the chat reaches 4,000 members or the channel 90,000, 10 group members will be allowed to create a post each, about a sfw topic of their own chosing. You must give @googlefactss permission to use your post and add it to the channel, with or without your username. More details will come after we hit these numbers. Invite friends, family, and coworkers to join. Do not spam/send links without permission of the place you send them in!! Our group links are: Main channel https://t.me/googlefactss Group: https://t.me/googlefactssgroup @googlefactss📢👥 #Community#Permission#Posts#Growth#KeepTrackOfThisPost