#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
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📰 FRANK OS 1.0 Launches With a Retro Windows 95-Like Desktop
FRANK OS 1.0 debuts with a windowed desktop inspired by Windows 95, running on RP2350 microcontrollers using the FreeRTOS kernel.
🔗 Source: https://linuxiac.com/frank-os-launches-with-a-retro-windows-95-like-desktop/
#kernel
📰 FreeBSD's Rust Kernel Support Could Be Stable Enough To Try This Year
The FreeBSD Project has published their Q4'2025 status report to outline progress made on their software, infrastructure, and other initiatives over the past quarter. Meanwhile among the work to look forward to this year in FreeBSD is getting their Rust kernel driver support up to scratch...
🔗 Source: https://www.phoronix.com/news/FreeBSD-Q4-2025-Status-Report
#kernel