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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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AIGC

@aigcrubbish · Post #158 · 01/27/2026, 05:06 PM

[$] Implicit arguments for BPF kfuncs Linux 内核的 kfunc 机制允许 BPF 程序直接调用内核函数。目前内核中有超过 300 个 kfunc,功能涵盖字符串处理(如 `bpf_strnlen()`)到自定义调度器(如 `scx_bpf_kick_cpu()`)等。 有时,这些 kfunc 需要访问 BPF 程序无法直接获取的上下文信息,因此无法通过参数传递。Ihor Solodrai 提交的“隐式参数”补丁集旨在解决这个问题,它允许 kfunc 隐式地接收额外的上下文参数。 原文链接:https://lwn.net/Articles/1055559/ #Linux#内核#BPF#kfunc #AIGC Read more