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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Rui's Ramble

@RsRamble · Post #666 · 09/03/2024, 03:51 AM

After a millennium of tumultuous days, at last, tranquility reigns. 然而我并没找到这句对应的中文翻译 感觉修完反而显得很平光……大失败 原神的魈 拍摄于HoYo FEST Singapore (2024-08-17) #xiao#魈#genshinimpact#cosplay#game#lance#hoyofest#hoyofest2024#hoyofestsg#singapore#sgcosplay#cosplaysg