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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Libreware

@libreware · Post #957 · 06/22/2021, 01:28 PM

— LibreCellular 21.04 documentation –https://librecellular.org/ The LibreCellular project aims to make it easier to create #4G cellular #networks with open source software and low cost software-defined radio (#SDR) hardware. Seeking to achieve this via validated hardware and software configurations that are subjected to rigorous testing, together with additional tooling and #documentation for repeatable deployment. LibreCellular will build on the work of numerous existing open source software and hardware projects, related to both the #cellular platform itself and associated test #infrastructure. Where necessary additional components will be developed, with any software source code and #hardware designs published under #opensource licences. The focus is very much on integration, testing, packaging and documentation, reusing and building upon existing solutions.. #LibreCellular#CellulaireLibre