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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Venture Village Wall 🦄

@venturevillagewall · Post #3793 · 01/05/2025, 04:00 AM

Onchain Builder + Streamer Prototype Coming Soon Jesse Pollak, head of the Base protocol, predicts a high likelihood of an onchain builder + streamer prototype launching this year. The integration of AI will enable publishing at ten times the speed and facilitate live broadcasting. AI will assist with coding, design, and marketing as well. Read more on X. #AI#Crypto#VC#Base#streaming#onchain#technology#innovation#AIintegration#publishing#livebroadcasting#coding#design#marketing#Prototyping#development#future