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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@ireallyhatetheworld · Post #1459 · 03/16/2026, 01:23 PM

Qwen3.5-9B-Claude-4.6-Opus-Uncensored-Distilled-GGUF: 面向本地部署的轻量级创意与推理模型 🔞可用于本地涩涩等场景 • 基于 Qwen 3.5 9B,并融入 Claude Opus 4.6 蒸馏思路,主打更强的创意表达、对话表现与角色扮演场景 • 提供 GGUF 与低显存友好的 Q4_K_M 量化版本,作者反馈在 RTX 3060 12 GB 上可达约 38 tok/s,适合本地聊天、游戏 NPC 与 Home Lab 部署 • 默认关闭 thinking 以提升通用聊天体验,需要时可在 LM Studio 中手动开启;模型采用 Apache 2.0 许可证,便于社区测试与二次集成 https://www.reddit.com/r/LocalLLaMA/comments/1runlpf/qwen359bclaude46opusuncensoreddistilledgguf #AI#Uncensored#本地大模型#模型蒸馏#GGUF#Qwen#Claude#LMStudio#量化模型#低显存部署#角色扮演#LocalLLaMA