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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Host Testing and evaluation

@HostEvaluate · Post #718 · 02/05/2021, 09:51 AM

HostProvider: Hostsolutions (NVMe) Specification: 2Core E5-2680v4 | 2G DDR4 | 50G NVMe Network: 15T@1Gbps Test IP: 45.14.149.1 Price: €4.05 / Quarterly #RO#Hostsolutions#M247 https://paste.ubuntu.com/p/pYmjPncfbS/ 仅联通绕美,性能相比其他产品确实好得多。性价比非常高。