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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Lsposed Modules Updates Tracker

@lsposed_Modules_Updates_Trackers · Post #6942 · 05/02/2026, 05:00 PM

#https:__github.com_MasterOfStar_mipay_gpay_lsp #MasterOfStar 模块:com.mipay.gpay.lsp 简介:https://github.com/MasterOfStar/mipay_gpay_lsp 版本:2-1.1 更新时间:2026/05/03 00:33:02 更新日志: 集成NFC自动切换功能,支持MiPay/GPay快捷切换。 按钮支持莫奈取色和暗色模式。 如果唤起小米智能卡时提示未设置为默认应用,请再次双击电源键即可。 切换应用的时机有时似乎比唤醒慢。 @lsposed_Modules_Updates_Trackers | @lsposed_Geeks_Bot