#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
🕵️#MEGA Bubblemaps: MEGA tokens were distributed among 8,360 addresses, with approximately 50% of addresses still holding all the tokens. About 40% of addresses have sold them completely, and around 10% of addresses have sold only a portion of the coins. link
Guillaume Faye left us on March 6, 2019, at the age of 69. He was a unique figure who leaves behind an extensive body of work. Like the ancient Greek heroes of old, he will achieve immortality if we continue to share his ideas. Guillaume laid the foundations—now it is up to us, dear comrades, to build the sanctuary of European civilization!
#MEGA
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