#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
Withering soul
Little by little she dies everyday
Demons everywhere she's losing her sight
Pain has reached her bones
Breathing freely is a luxury now
she resists but she knows she is a withering soul
she is screaming but can anyone hear her?
The world's gone deaf
All eyes are shut, no one sees what's right in front of them
She is not the only one
She won't be the last one
Time is a flat circle, Nietzsche said
Once upon a time humans came into this world, cursed to repeat their doings time and time and time again
Fading souls don't await the eternal rest
There is no rest, there is no end to their agony
Trapped they are, born prisoners
Freedom was never a dream only an illusion
#review
#modern#poetry
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