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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #154 · 09/04/2016, 12:14 PM

https://docs.python.org/2/library/modulefinder.html This #module provides a #ModuleFinder class that can be used to determine the set of modules imported by a script. modulefinder.py can also be run as a script, giving the filename of a Python script as its argument, after which a report of the imported modules will be printed.

djangoproject

@djangoproject · Post #145 · 09/02/2016, 03:28 AM

https://docs.python.org/3/library/modulefinder.html This module provides a #ModuleFinder class that can be used to determine the set of #modules#imported by a #script. modulefinder.py can also be run as a script, giving the #filename of a Python script as its argument, after which a report of the imported modules will be printed.