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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Host Testing and evaluation

@HostEvaluate · Post #852 · 01/13/2023, 08:45 PM

#MoeCloud#CA Host Provider: MoeCloud Location: Toronto, Canada Specification: 4vCore (EPYC 7413) | 30GB SSD | 20TB @ 1Gbps | ¥ 97.3 / Mo Looking glass: ca.to.global.lg.lite.moe 感谢商家提供的测试机。商家介绍这是一款主打建站的产品。电信联通回程绕美,移动有可能绕美有可能绕欧洲。流量耗尽后变为不限流量 10Mbps. 性能不错,就是没有防御。 https://paste.red/p/795686fe1d3b

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