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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #550 · 01/15/2018, 07:05 AM

http://www.wikipython.com/other-concepts/anatomy-of-a-class/ It seems obvious, but note that you must define a class before you use it. When you create a #class, it establishes its own namespace and all its own local variables (except global definitions) exist only inside that #namespace. They do not interact with other variables of the same name outside it. This leads us to one very important “feature” of classes that you need to know. If you use the same word to designate some specific value both inside and outside the class blueprint, the instance value will take precedence when you try to use that value. #learn