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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Host Testing and evaluation

@HostEvaluate · Post #825 · 09/13/2022, 04:24 PM

#OneProvider#CY#NIC Host Provider: OneProvider Location: Nicosia, Cyprus Specification: 1vCore | 512M RAM | 10G SSD | 500G @ 1Gbps | $3 / Mo Test IP: 91.148.135.1 好久没看到小霸王让我误以为现在商家的硬件水平都升级了,谢谢 OneProvider 提醒我并没有。网络是 cablenet 单线。三网回程会走 telia, 移动可能会绕美。 https://paste.red/p/cb2b5e2513bc