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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #15171 · 09/27/2025, 11:30 AM

#ruby#backup#network#nms#rancid Oxidized is a free tool that automatically backs up network device configurations from over 130 device types, replacing older tools like RANCID. It runs efficiently by adjusting how many tasks it uses based on your setup and offers a web API to manage backups and see changes. It can track who made changes using syslog and integrates with Git to show detailed version history. You can install it on many systems, configure it easily with YAML files, and use various sources and outputs for flexibility. This helps you keep your network device settings safe, organized, and easy to review or restore when needed. https://github.com/ytti/oxidized