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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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Host Testing and evaluation

@HostEvaluate · Post #884 · 03/16/2025, 01:18 PM

#nomao#NL#AMS Host Provider: Nomao (虚妄猫) Location: Amsterdam, Netherlands Specification: 1vCore(Xeon E-2388G) | 1G RAM | 1.6TB Disk | 2T @ 1Gbps | IPv6 Only | ¥25.5 / Mo 国人 oneman 新出的荷兰大硬盘 VPS,纯 IPv6。玩具机,目前估计负载不大所以性能不错,Leaseweb 机房。做个收录。 https://paste.debian.net/hidden/c47804e3/