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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@djangoproject · Post #129 · 08/31/2016, 03:36 PM

https://pypi.python.org/pypi/numpy #NumPy is a general-purpose #array-processing package designed to efficiently manipulate large #multi-dimensional arrays of arbitrary records without sacrificing too much speed for small multi-dimensional #arrays. NumPy is built on the #Numeric code base and adds features introduced by #numarray as well as an extended #C-API and the ability to create arrays of arbitrary type which also makes NumPy suitable for interfacing with general-purpose #data-base applications.