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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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DWF Labs Broadcast

@DWFLabs · Post #198 · 02/07/2023, 05:07 AM

We're a proud sponsor of the first Flow Hackathon – a global competition from 2/21–2/26 to push the limits of #web3#onFlow. Beyond excited to be involved in the expansion of the #ecosystem and to provide an opportunity for developers to shine! 💡✨ This is what's up: 💰 $500K in prizes 🌐 Virtual & IRL events 📚 Education phase to learn more about building #onFlow ✨ Amazing speakers and judges 👨‍💻 Empowering #developers to do great things Are you ready to build awesome innovations and earn prizes for your work? Register today! 👇 https://hackathon.flow.com