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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #15225 · 10/15/2025, 01:00 PM

#mdx#bilateral_teleoperation#force_feedback#genesis#gravity_compensation#humanoid_robot#imitation_learning#machine_learning#moveit2#mujoco#open_source#openarm#python#reinforcement_learning#robot#robot_arm#robotics#ros2#teleoperation OpenArm is a special robot arm that helps with physical AI research. It has 7 degrees of freedom, which means it can move like a human arm. This makes it good for tasks that involve touching or moving things safely around people. The robot is open-source, meaning anyone can build, modify, and use it. This is helpful because it makes advanced robotics available to more people, like researchers and students, without costing too much. A complete system with two arms costs about $6,500, which is much cheaper than similar robots. https://github.com/enactic/openarm