#csharp#c_sharp#linq#unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
RsS iS dEaD LOL: discover RSS Feeds of your follows on Mastodon
频道曾经提及过一个叫 FeedsMage 的服务,用于从你 fo 的推友的 Bio 里找链接,再从链接里找 Feed ,最后可生成一个 #OPML 文件。RsS iS dEaD LOL 则是长毛象版的 FeedsMage,从你 fo 的 Fediverse 用户的 Bio 里找链接,发现 RSS,然后可生成 #OPML:
https://rss-is-dead.lol/
例如我的:
https://rss-is-dead.lol/user?profileUrl=https%3A%2F%2Fmastodon.social%2Fusers%2FAboutRSS
发现于作者嘟文:
https://mastodon.social/@paulcuth/112178886374464145