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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@kejiqu · Post #3321 · 05/01/2025, 02:24 PM

苹果被勒令向专利流氓 Optis 支付 5.02 亿美元,尽管威胁要退出英国市场 苹果公司被判向专利流氓 Optis 支付 5.02 亿美元,原因是其 iPhone 和蜂窝 iPad 侵犯了 4G 标准必要专利。尽管苹果律师曾试图辩称,如果被迫支付这笔费用,该公司可能会撤回其在英国的 iPhone 销售。法院最终裁定支持 Optis。9to5Mac 🏷#苹果#Optis#专利#4G 📢频道👥群组📝投稿