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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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djangoproject

@djangoproject · Post #254 · 02/02/2017, 06:31 PM

https://groups.google.com/forum/#!topic/pyside-dev/pqwzngAGLWE Dear #Pyside2 contributors, As you might know, Pyside was originally developed for Nokia while it was the owner of the #Qt technology. When Nokia sold Qt to Digia (and now The Qt Company), all the copyrights over the original Pyside code for Qt 4 got transferred to The Qt Company as well. For different reasons, it was not possible for The Qt Company to push Pyside forward as much as we would have wished over the last few years. Fortunately this changed now, and The Qt Company is today in a position, where it can and will invest into Pyside. The goal is to ensure Pyside becomes a fully supported part of the Qt product family, with a similar development and licensing model as the rest of Qt. We want to make sure Pyside works on new Qt releases when they come out and are committed to invest long term into the technology.

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